THE SHORT ANSWER

Healing Water and Spring of Life answer different recovery problems: one describes ally recovery directly, while the other heals allies who remain inside a fixed zone. Choose around positioning before comparing their percentages.

In this guide
FIELD NOTE 01

Two recovery patterns to understand

Healing Water uses the caster's maximum HP as its reference: the allied recovery is 10%, with a separate 12% self-recovery component over five seconds. Spring of Life instead establishes a fixed circular zone and describes recovery equal to 36% of the caster’s maximum HP over five seconds for allies inside it. Both display power zero; that does not make either effect useless.

Their printed costs also differ: Healing Water shows 20, while Spring of Life shows zero. A zero in this field does not promise unrestricted repeated use. Availability conditions and the full timing model cannot be reconstructed from the cost cell alone.

Two recovery patterns to understand
Recovery questionSkill to inspect
Allies cannot remain in one placeHealing Water
Allies can occupy a fixed areaSpring of Life

References: Official Index · Glacy · Basic FormOfficial Index · Glacy · Sea of Flowers FormOfficial Index · Glacy · Snowfield FormOfficial Index · Glacy · Prismana Form

FIELD NOTE 02

Work through a moving-fight example

Imagine a target forcing the party to relocate before a five-second healing window finishes. Before calling a larger percentage better, ask how much time allies can actually spend inside the zone. A smaller nominal recovery that reaches the intended ally can be more useful than an area they immediately leave. This is a decision example, not a claim about a tested encounter.

For a useful personal test, note the injured ally's HP before the cast, the caster's maximum HP, whether the ally remained in the area, and the HP afterward. Keep equipment and encounter conditions consistent. Without those notes, overhealing and movement can make two attempts look contradictory even when both follow their descriptions.

References: Official Index · Glacy · Basic FormOfficial Index · Glacy · Sea of Flowers FormOfficial Index · Glacy · Snowfield FormOfficial Index · Glacy · Prismana Form

FIELD NOTE 03

Healing is only one part of the skill list

The Glacy record also contains Glimmer Shot, whose hit condition matters for its team damage bonus, and Bubble Rush, whose held action continues consuming EP. These provide two separate things to observe: whether a support shot connects, and whether sustained attacking leaves enough resource for the next recovery action.

Do not calculate a complete party rotation from the printed power values. A rotation needs timing, resource restoration, target behavior and availability information that this reference does not measure. The skills and EP guide offers the broader checklist for reading those fields.

References: Official Index · Glacy · Basic FormOfficial Index · Glacy · Sea of Flowers FormOfficial Index · Glacy · Snowfield FormOfficial Index · Glacy · Prismana Form

FIELD NOTE 04

Match collection notes to the exact form

Glacy's named forms also have different habitat records. Sea of Flowers Form points to Sea of Flowers; Snowfield Form points to Driftwise Meadow. Basic Form has no habitat listed in this snapshot. Check the selected form before turning a friend's sighting into a collection route, and keep any personal observations separate from the published index.

References: Official Index · Glacy · Basic FormOfficial Index · Glacy · Sea of Flowers FormOfficial Index · Glacy · Snowfield FormOfficial Index · Glacy · Prismana Form

Common questions

Does zero power mean Glacy cannot heal?

No. Recovery is specified in the skill description. The power field is not a universal measure of healing or support value.

Sources & reference notes

Reviewed 2026-09-14. These references describe the scope of this record; details can change.

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