The launch announcement allows Capability Awakening resets below level 60 with training items returned. Verify the current preview before confirming, and keep that rule separate from unrelated progression systems.
In this guide
Put the level boundary in your decision
The announced threshold is strictly below level 60. Level 59 belongs below that boundary; level 60 does not. This guide does not infer a reset policy for level 60 or above from the lower-level announcement. Check the current client before assuming that crossing the threshold leaves the same option available.
Use the rule as a reason to inspect training decisions before a level increase. It is not a reason to freeze every creature indefinitely. Decide whether the current role and skill set suit your team, then inspect which investments the actual reset interface proposes to return.
| Situation | Planning boundary |
|---|---|
| Below 60 | Announced Awakening reset with training items returned |
| Exactly 60 or above | Not established by this lower-level rule |
| Other upgrade systems | Check their own reset policy |
References: Pawprint Studio launch changes · 3 September 2026
Compare the job before reallocating
Write the creature’s job in one sentence: for example, “support the team while providing a movement ability for this route.” Then compare the skills that actually help with that job. A higher displayed attribute alone does not tell you whether the creature solves the encounter you are struggling with.
Use the comparison page to inspect listed roles and skills, while remembering that reference attributes are not a controlled same-level battle trial. For a meaningful personal experiment, keep the enemy, team companions and execution as consistent as practical. Change the training decision you intend to evaluate, not every part of the team at once.
Before confirming a reset, record the level, relevant allocation, displayed refund and intended replacement allocation. Afterward, verify the returned items and resulting values. This small before/after record gives you a concrete basis for resolving an unexpected result without relying on memory.
Retire beta advice that no longer matches launch
The launch changes also remove runes, tie capability caps to level and Resonance, and transfer Capafruit effects during inheritance. These points describe different systems. A guide centered on rolling rune slots is therefore a poor foundation for a current training budget.
Do not extend the Capafruit transfer statement into “every investment transfers.” List each resource you would lose or recover when changing a training target, then confirm its own interface explanation. If the replacement creature solves no new problem, postpone the switch until you have a clearer reason than a marginal-looking reference number.
The growth overview separates evolution stages from other progression labels. Use it when a recommendation mixes evolving, awakening and changing forms as if they were one action. Keeping those actions distinct makes both resource planning and troubleshooting easier.
References: Pawprint Studio launch changes · 3 September 2026
Common questions
Is level 60 included in “below level 60”?
No. The announcement does not establish the same reset option at level 60.
Does an Awakening refund reset everything?
The cited announcement refers to Capability Awakening and its training items. It does not state that every progression system is reset.
Sources & reference notes
Reviewed 2026-09-14. These references describe the scope of this record; details can change.
How we document information
